Backyard Brains HHI Companion App

Designing a multi-user mobile experience that transforms a single-person neuroscience kit into a collaborative, remote learning platform — from a message to a sensation.

UX Research UX/UI Design Neuroscience EdTech Mobile App Capstone · Industry Client

CLIENT

Backyard Brains

TIMELINE

Feb – Apr 2026

TEAM

Bruce L, Jeremy L, Sophia L, Daniel G, Lingfei Z

TOOLS

Figma, Wizard of Oz, Usability Testing

From a message to a sensation — remotely

Backyard Brains' Human-Human Interface (HHI) lets User A flex a muscle, sending an electrical signal that triggers an involuntary movement in User B's arm. The problem: it only works with both people in the same room. Remote learners — Backyard Brains' primary audience — are completely locked out.

HMW

How might we enable students to collaboratively explore neuroscience tools in remote settings while ensuring safety and consent?


Three phases, five methods

2 stakeholder interviews · competitive analysis of 3 products · heuristic evaluation · Round 1 usability testing (6 participants, 4 sessions) · Wizard-of-Oz simulation (2 paired teams in separate rooms)

Feb — Understand

Stakeholder interviews, competitive analysis, usability testing Round 1, heuristic evaluation

Mar — Explore

Research synthesis, design requirements, Wizard of Oz simulation — testing remote pairing before any backend existed

Apr — Validate

Med-fi → hi-fi prototyping, usability testing Round 2, client handoff


What all five methods agreed on

1

Safety & consent must come first

Activating a signal on someone else's body without visible consent feels wrong — even to the sender. Every stimulation must require explicit opt-in from the receiving user.

2

"Device vs. person" mental model is broken

Users couldn't tell if they were connecting to a device or a person. A visual onboarding diagram (SpikerBox → phone → internet → User B) resolved this immediately.

3

Feedback gaps cause retry loops

Without visible system state ("Is my partner connected? Did they feel it?"), users kept repeating actions. Status must be persistent and legible at all times.

4

Step-by-step beats dense instruction

Backyard Brains' audience skews neurodivergent. Breaking setup into single-action screens with clear completion indicators reduced drop-off significantly.


Four decisions, each traced to research

01

Consent-first model

Two-step opt-in before any signal is sent. Always the most prominent action — never skippable.

02

Visual system diagram in onboarding

Animated flow showing SpikerBox → phone → internet → User B's body. Fixed the broken mental model in testing.

03

Persistent connection status bar

Partner state, signal strength, and last-sent confirmation always visible. Directly eliminated the retry loops from Round 1.

04

Single-action screens

No screen requires more than one decision. Each step has a visible completion state before advancing.


Delivered to Backyard Brains

The final hi-fi prototype and full research report were handed off as a complete design specification. The client cited the consent model and onboarding diagram as the two highest-value contributions.

6

Usability test participants

2

Wizard-of-Oz simulation trials

4

Design requirements shipped

5

Research methods across 3 months


What I learned

Safety is a UX problem

Trust doesn't emerge from a working product — it has to be designed. Consent flows and status feedback are load-bearing UX decisions with real safety implications.

Wizard of Oz testing is underrated

Simulating the experience before building the backend surfaced critical mental model issues when changes were still cheap.

Designing for neurodivergent users helps everyone

The step-by-step disclosure we added for ADHD-friendly design made the product clearer for all participant types.