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✦ CASE STUDY

Sceneo — Discover and Enjoy Live Shows with Friends

A UX Design project for musical, theater, and concert lovers. Sceneo is a mobile app concept designed to make attending live performances easier, clearer, and more social.

My Role

UX Researcher · Designer

Team

Solo Project · University of Michigan · SI 422: Needs Assessment & Evaluation

Duration

Aug – Oct 2025

Methods

Interviews · Personas · Journey Mapping · Wireframing · UI Design


Overview

From research to wireframes, I explored how students discover, evaluate, and attend musicals or plays—and how social connection and seat experience shape their enjoyment.

Problem

Students who want to attend musicals or plays struggle to find all shows in one place, compare seating or venue details, and decide whether to go alone or with friends. This leads to missed events and less satisfying experiences.

Research

I conducted five semi-structured interviews with university and high school students to understand how people choose which performances to attend and what makes the experience meaningful.

Key Insights

Representative Quotes

"I only go if my friends are going—it's just easier that way." — Joseph

"I actually get more into it alone, but it feels weird to go by myself." — Elizabeth

"Bad lighting or seats ruin the mood—it breaks the flow." — Mingyuan

Design Process

Personas & Journey Map

Based on interview findings, I created personas representing two key motivations: Melissa, the passionate theatergoer who values immersive experiences, and Daniel, the social companion who attends for connection. Their journey maps highlighted gaps in show discovery, ticket coordination, and post-show sharing.

Sceneo user personas showing Melissa the passionate theatergoer and Daniel the social companion
User personas: Melissa (immersive experience seeker) and Daniel (social companion)

Sketches & Wireframes

Early sketches explored how users could browse shows, see friends' activity, and split tickets. I translated these ideas into lo-fi wireframes and refined button wording to make interactions friendlier.

Sceneo wireframes showing browsing flow, seat preview, and friend invite features
Low-fidelity wireframes: show browsing, seat preview, and group ticket flow

Key Features

Design System

I established a playful yet elegant visual language using purple gradients and rounded icons to reflect creativity and collaboration. Typography followed Roboto for clarity and scalability across mobile and web.

Sceneo design system showing color palette, typography, and UI component library
Design system: color palette, typography, icons, and reusable components

Feedback & Iterations

Sceneo before and after design iterations showing improved show cards and filter interface
Design iterations: before and after improvements based on user feedback

Reflection

This project taught me that emotions and social context are as influential as usability in entertainment design. Future iterations will refine the "friends' reaction" feature, improve Venmo integration, and optimize the seat preview for mobile performance.