Sceneo

A mobile app concept designed to make attending live performances easier, clearer, and more social.

UX/UI Design Mobile App Solo Project

ROLE

UX Researcher & Designer

TIMELINE

Aug – Oct 2025

TEAM

Solo Project

TOOLS

Figma, Personas, Journey Mapping

Hana wants to see a musical with her friends this weekend. She checks one site for listings, another for reviews, a third to compare seat prices. Half an hour later, the group chat has gone quiet and nobody's made a decision. She's not even sure which section has a decent view. It should be fun — but planning it feels like a part-time job. They end up going to the movies instead. It's easier.

How might we make discovering and planning a live show as effortless as deciding to watch a movie?


TL;DR — AT A GLANCE

Situation

Students who want to attend live theater have to check multiple sites for listings, reviews, and seat prices — information is scattered, decisions stall, and plans fall through.

Task

Design a solo mobile app from research through hi-fi — unifying show discovery, seat selection, friend coordination, and cost splitting in one place.

Actions

3 semi-structured interviews with student theatergoers. Synthesized findings into personas and a user journey map. Iterated lo-fi to hi-fi through three feedback rounds on card hierarchy, age filters, and visual consistency.

Results

Hi-fi prototype with unified listings, visual seat previews, friend recommendations, and Venmo-style cost splitting — the features interviews directly called out as missing.

✦ SITUATION

Too much friction between "I want to go" and "I have tickets"

Students who enjoy live theater face a surprisingly fragmented planning experience. Listings are on one site, seat previews on another, friend recommendations in a group chat, and ticket splitting requires switching to a payment app. The result: decision fatigue, dropped conversations, and plans that never materialise.

Key pain points from interviews

  • • Hard to compare shows across platforms
  • • Seat quality is unclear before buying
  • • Friends' opinions are scattered across chats
  • • Splitting ticket costs requires a separate app

What students actually need

  • • All shows in one place with clear info
  • • Visual seat previews before committing
  • • Friend activity and recommendations
  • • Effortless cost sharing built in

✦ TASK

Make going to a show feel as easy as going to a movie

I conducted 3 semi-structured interviews with student theatergoers — asking about their process for finding shows, choosing seats, and coordinating with friends. I also drew on my own experience as a regular musical attendee to pressure-test findings. Themes were synthesized into two personas and a user journey map that tracked emotions from discovery through post-show.

✦ ACTIONS

Lo-fi to hi-fi through three rounds of feedback

Sceneo lo-fi wireframes
Lo-fi wireframes — show browsing, event page with friend activity, and friends feed

Round 1 — Card clarity and visual style

Card layouts felt outdated and cluttered. Redesigned the grid with cleaner images, tighter hierarchy, and more breathing room — making show browsing feel closer to a streaming app than a ticketing site.

Round 2 — Age and PG rating filters

Feedback flagged that students with families or non-traditional schedules needed content filters. Added PG/age rating to the filter bar — a small addition that meaningfully expanded who the app works for.

Round 3 — Spacing and visual consistency

Inconsistent text sizes and a sharp-edged seat preview box broke the visual rhythm. Standardised type scale, adjusted spacing throughout, and rounded the seat preview to match the rest of the system.

Sceneo hi-fi prototype
Hi-fi prototype — unified listings, visual seat preview, friend recommendations, and ticket splitting

✦ RESULTS

Outcome & Reflection

Try the Interactive Prototype

Experience the full user flow and interactions in Figma

View Prototype

After revisiting the PRD, I simplified the "friends reaction" feature, improved Venmo-style cost sharing, and made the seat preview load faster. These changes made the app feel smoother and more realistic for student use.

I learned that even entertainment apps rely heavily on trust and clarity. Simple visual fixes—like better spacing and seat previews—can remove a lot of user stress. Feedback helped me see the gaps in hierarchy and consistency, and user research showed me how social planning plays a big role in students' decisions.