Sceneo

A mobile app concept designed to make attending live performances easier, clearer, and more social.

UX/UI Design Mobile App Solo Project

ROLE

UX Researcher & Designer

TIMELINE

Aug – Oct 2025

TEAM

Solo Project

TOOLS

Figma, Personas, Journey Mapping


✦ OVERVIEW

The Problem

Sceneo is a simple theater-finding app for students. It helps them discover shows, preview seats, and plan outings with friends.

I worked as the UX Designer and Researcher. I used Figma.

Problem statement: Students who want to attend musicals or plays want all events in one place with clear seat and venue tips, and the option to go with friends — so they can choose shows that fit their interests, budget, and comfort.

I conducted 3 semi-structured interviews with student theater-goers before starting the design, asking about their process for finding shows, choosing seats, and coordinating with friends. I also drew on my own experience as a regular musical attendee to pressure-test findings. Themes were synthesized into the problem statement and the persona work below.

✦ RESEARCH & GOALS

What students needed

Students want quick clarity when planning a show:

Making all of this simple reduces uncertainty and helps students enjoy events instead of stressing about logistics.

Key pain points

Design objectives

I created two personas, Melissa and Daniel, based on formative research. Both represent students who like going to shows but value convenience, clarity, and social planning. I also built a user journey map to understand their emotions and decision points.

✦ DESIGN DECISIONS

Design & Iteration

I used a modern, clean visual style with more spacing, rounded elements, and updated card layouts. This made the design feel lighter, clearer, and more student-friendly. The purple accent color helped highlight important actions without feeling commercial.

Lo-fi Wireframes

Sceneo lo-fi wireframes
Early wireframes exploring show browsing and seat preview

Iterations from feedback

Feedback 1 – Card clarity and modern style

I learned from Joseph that the card layout felt outdated and cluttered. I redesigned the card grid to be cleaner and more modern.

→ Result: updated cards with clearer images, spacing, and hierarchy.

Feedback 2 – Add age/PG rating filters

Elizabeth said families and non-traditional students need age filters. I added a PG/age rating option to the filter bar so users can easily find shows that match their needs.

→ Result: clearer filtering + better inclusivity.

Feedback 3 – Improve spacing and visual consistency

Josh pointed out that text sizes and spacing felt inconsistent, and the "Present Box" looked too sharp compared to other rounded elements. I increased text size, adjusted spacing, and made the box rounded.

→ Result: a more polished and unified design.

Hi-fi Wireframes

Sceneo hi-fi wireframes
High-fidelity designs with improved cards, filters, and visual consistency

✦ RESULTS & REFLECTION

Outcome & Reflection

Try the Interactive Prototype

Experience the full user flow and interactions in Figma

View Prototype

After revisiting the PRD, I simplified the "friends reaction" feature, improved Venmo-style cost sharing, and made the seat preview load faster. These changes made the app feel smoother and more realistic for student use.

I learned that even entertainment apps rely heavily on trust and clarity. Simple visual fixes—like better spacing and seat previews—can remove a lot of user stress. Feedback helped me see the gaps in hierarchy and consistency, and user research showed me how social planning plays a big role in students' decisions.